Showing posts with label Set design. Show all posts
Showing posts with label Set design. Show all posts

Saturday, March 01, 2014

LEGO® Hero Factory movie.

LEGO® Hero Factory movie: Invasion From Below
We had great fun storyboarding this movie directed by Jørgen Klubein with lots of robots fighting.
Advance Studios created this in close collaboration with Ghost Vfx.




Below are some of my design work and storyboard samples for the film, the trailer, and the making off:

Thursday, September 27, 2012

Monday, August 13, 2012

New Ramasjang worlds

DR Ramasjang, the danish childrens channel wanted to expand their universe. I got the assignment to come up with ideas and create matte paintings to expand the Ramasjang world. 

Wednesday, August 08, 2012

Marco Macaco world design

In early story development of we came up with many ideas for the the look and feel of the Marco Macaco universe. Below are some of my ideas for character and set design.

Saturday, August 28, 2010

White Slaves















Sequence animation direction on Danish documentary series. 

Thursday, December 03, 2009

Sunday, January 18, 2009

Novo Nordisk

A fun assignment. I had to illustrate some semi abstract work approach concepts.

Wednesday, January 28, 2004

Previously

Here is a short overview of what I’ve been up to the last couple of years…

2001 - 2003

At A-film I worked on Help iam fish, supervising special effects and moved over to do development work on Trollstory ( a great, very promising project that never got financed. )

I joined A films new Game dpt. where I co directed two computergames with Eskil Møhl: Zone 5 and Rich In Paradice. http://www.richinparadise.dk/
Later I went to work on a game based on the Swedish Golith franchise, developing concept and gameplay. An ambitious project involving several platforms, both a console game and a TV game. Jan Solheim did the designs. http://www.afilm.dk/games/goliat/goliat.html








Drawings by Jan Solheim copyright Afilm



I took a break from Afilm and joined the newly formed game company Kudos. Here I did development work on the console game “Jerusalem” ( another great, very promising project that never got financed. )

Later I returned to Afilm to do what I enjoy the most – storyboard.
I did bords for the CGI feature Ugly Duckling, and moved on to do boards on Asterix and the Vikings.